
When you don’t want to manually untangle UVs. When you want to have more or less pixel density in some areas. When you don’t want to manually edit UVs. When you want to have equal pixel density for your textures. Situations in which you would want to use Unwrap Pro: You don’t have to manually edit or pin UVs to produce great results. Use vertex colors or soft selections to increase the pixel density of important features. Save time and energy while unwraping meshes by not having to worry about distorted or overlaping UVs. It is ideal for gamers, artists, modellers, and hobbyists, and easy enough to use for all levels of computer users.

#Unwrap pro windows#
From the developer: Ultimate Unwrap 3D is a specialty Windows UV mapping tool for unfolding and unwrapping 3D models. The plugin is designed to give good results without the need to pin or manually edit UVs, although you can use vetex colours or soft selections to increase the pixel.

Its main and only function is to instantly create UVs for complex geometries and massive asset collections. Tools developer Marius Silaghi has released Unwrap Pro, a new UV unfolding plugin for 3ds Max that produces fast, low-distortion, overlap-free, weighted density UVs.
#Unwrap pro pro#
Unwrap Pro will not add seams or pack UVs for you. Ultimate Unwrap3D Pro lies within Photo & Graphics Tools, more precisely Viewers & Editors. Unwrella is a single-click unwrapping plug-in for Autodesk 3ds Max and Maya. It is easy to use (just select some UVs and hold down a button). It is very fast (a 1 million triangle mesh was unwrapped in 23 seconds). Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping UVs with high area distortion.
